
High Frontier 4 [Module 3] - Conflict Add-on
Expand your High Frontier 4 All experience with Module 3: War of Independence, a deep and strategic add-on. This module transforms High Frontier into a comprehensive wargame while preserving its core focus on mercantile strategy. Explore the complex motivations behind conflict, where soldiers are driven by ideological and economic forces rather than just resources or territory. Experience a unique twist on space warfare that blends personal, political, and human gains in a rich narrative. Requires the High Frontier 4 All base game to play.
What's new
-
1 Drawer Box
-
These Rules, 52 pages
-
6 Double-sided Playmats.
-
1 Single-Sided Module 3 Political Assembly Placard. 210x148.5mm
-
12 Bribe Disks
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6 Dropstone Tokens (plastic, 1 of each faction color).
-
6 Propaganda Chits (Punch out, double-sided: Independant/Loyalist)
-
11 Damage Chits (Punch out, double-sided)
-
1 Red Cross Chit (Punch out, double-sided)
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1 Lutetia Site Chit (optional Punch out, single sided).
-
5 POW Chits (Punch out, double-sided)
-
2 Six-sided dice.
Extra
-
DOWNLOADABLE RULES Module 3
-
Board Game Geek on Module 3
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Expand your High Frontier 4 All experience with Module 3: War of Independence, a deep and strategic add-on. This module transforms High Frontier into a comprehensive wargame while preserving its core focus on mercantile strategy. Explore the complex motivations behind conflict, where soldiers are driven by ideological and economic forces rather than just resources or territory. Experience a unique twist on space warfare that blends personal, political, and human gains in a rich narrative. Requires the High Frontier 4 All base game to play.
What's new
-
1 Drawer Box
-
These Rules, 52 pages
-
6 Double-sided Playmats.
-
1 Single-Sided Module 3 Political Assembly Placard. 210x148.5mm
-
12 Bribe Disks
-
6 Dropstone Tokens (plastic, 1 of each faction color).
-
6 Propaganda Chits (Punch out, double-sided: Independant/Loyalist)
-
11 Damage Chits (Punch out, double-sided)
-
1 Red Cross Chit (Punch out, double-sided)
-
1 Lutetia Site Chit (optional Punch out, single sided).
-
5 POW Chits (Punch out, double-sided)
-
2 Six-sided dice.
Extra
-
DOWNLOADABLE RULES Module 3
-
Board Game Geek on Module 3


















